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House Rules
General
• Initiative is rolled on D12
• No browsing the internet during session: to reduce distractions - otherwise why are you here?
• All options allowed unless otherwise noted.
• Game Master reserves all rights to ban or restrict options at a future time for any reason.
Books Options
Core Rulebook, Advanced Player’s Guide, Ultimate Magic, Ultimate Combat, Advanced Races Guide, Inner Sea World Guide, Ultimate Equipment, Ultimate Campaign & Adventure Path Specific Player Guide.
Races
Detailed and reasonable backstory required outside of Core races.
Feats
Leadership Feat Banned
Extra Rage Feat Banned
Spells
Blood Money Spell Banned
Archetypes
Master Summoner Banned
Character Creation: Lv 1 and Beyond
Character Background
Roll on all relevant Ultimate Campaign charts for initial background information.
Character backstories highly encouraged for in game incentives, though not required.
Ability Scores
• 15 Point Buy
• You do not receive points for reducing charisma below 10.
Traits
• One Adventure Path Specific Campaign Trait
• One trait from list developed from rolling on the Ultimate Campaign background charts.
Starting Gold
Take average starting gold from your class chart. Do not roll for starting funds.
Hit Points
• Maximum for 1st level
• Roll for hit points after 1st level in front of Game Master or take average without rolling. Must decide this prior to rolling.
Starting Above 1st Level
Wealth: Use wealth by level chart. Receive your starting level -1 to determine the starting wealth value. (Example: A starting level 6 character gets level 5 wealth.)
Hit Points: Maximum first level, take average hit points up to starting level. After creation you will level up normally.
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